Uses Gastro Acid, nullifying the opposing Pokémon's ability temporarily. Uses Soft-Boiled, healing the aligned Pokémon for 30 hit points. Uses Seed Bomb and throws a barrage of seeds at the opponent. In addition there are also thirty sets of Support Pokémon, with each set having two Pokémon to either attack, disrupt, or enhance.
It is confirmed that there will be sixty Pokémon playable, with ten each representing Kanto, Hoenn, Sinnoh, and Unova, and five each representing Johto and Kalos, plus an unconfirmed amount from the newest generation. Abilities can be turned off if the player so desires. Each Pokémon has an ability that can either enhance their performance in battle or hinder their opponent's. There is a new mechanic added however, that being Pokémon Abilities. The same fighting style still applies, complete with the Phase Shift mechanic. Ⓑ Ⓧ Ⓨ and even Ⓛ & Ⓡ though I'm not sure if that would be needed in the end.The gameplay of Pokkén Tournament BURST! is relatively unchanged from the previous game.
Well, I'd reply to the previous subject, but it has probably been well over 3 months so, I don't know.Anywho, I guess I found the symbols for the inputs I was looking for. Or just use the regular keys.- NateVirus ( Talk| Contributions) 00:27, 19 July 2016 (UTC) Enclosed Button letters. Tiddlywinks ( talk) 22:14, 18 July 2016 (UTC)Īlright, thank you, Tiddlywinks. :) I guess now it is a matter of finding something like "Ⓐ" for the B, X, Y, L, and R buttons. I have no idea where else I should ask this at the moment.figured I'd put this somewhere until I have time to look for more info and whatnot. :/ - NateVirus ( Talk| Contributions) 22:03, 18 July 2016 (UTC) Okay, since I have a template for the moves in the works, I'm wondering if there is any way we can program the inputs AmoongussForLife added into the code/template so they can be used/chosen from without constantly copying and pasting? Kinda like the yes/no options in templates like the one for clothes.NateVirus ( Talk| Contributions) 20:44, 15 June 2016 (UTC) Also, as I said on my talk page, I have a navigation template in the works at the moment, though that isn't actually relevant to the subject at hand. As for the "enhanced" piece, I've been sort of trying to figure tha one out, though I need to look at Blaziken again to see how we played it out initially. Though the input symbols are an improvement, IMO. Folks can find all sorts of uses for moves. But I have to agree with Tiddlywinks on the "recommended" column, there really isn't much of a need for that one. "Damage" would be nice when/if we get that information, and "type" can kind of work but not always since the description can cover that, though a bit redundant with "use". I think we just need the buttons, move/name of move, and a description/notes on any little tidbits. I'll be honest, I kind of like how it was set up on the Blaziken page a bit better. AmoongussForLife ( talk) 13:09, 13 June 2016 (UTC) We could condense it I was just putting everything the game says on the Move List page in the Battle Dojo. I know it isn't great, but on Blaziken's page I felt some info was missing. (And I tend to think just using a simpler description in the first place is smarter.) (A big caveat here is that I don't have and haven't played this game.) Tiddlywinks ( talk) 19:38, 9 June 2016 (UTC) Either it needs explanation or it should just use a more basic description. In short, it's kind of easier for us if we just use one column and note whatever really needs noting. I think that's the biggest reason we should just ignore it.
But also, a simple "Yes" just doesn't at all communicate why it's recommended. I mean, sure, on the one hand, we're a wiki, and we generally want to note what the game says but on the other hand, we're a wiki and not a strategy guide, so that sort of recommendation also isn't that important to us anyway.